There are no models with hundreds of triangles, then some with maybe 8 cubes total like water_life. There aren't some models with some okay textures, then some with flat boring textures like petz. There aren't as many mobs, the ones that are available are basic, but the less obvious advantages are important.įirst off, the pathfinding works better than that of petz, water_life, or mobs_animal. My only fear is that Termos will vanish and mobkit will not be able to remain updated in the future.Īnyways I've probably hijacked this thread enough :)īur exactly what avantage would have this mod over other?, i mean so far i could say that maybe the spawn would be more reliable, since the mobs would spawn in group would let you have a breeding couple fast.Īt the moment there is no obvious advantage over the alternatives. For the life of me I cant remember the name started with M.something anyways the underlying principals from what I remember are very similar to mobkitīut I personally like when anyone gives mobkit a try as it might show some unique development or behavior that others can build on. The demo's that author put up were very similar wolf pack hunting deer and deer reacting more naturally. Mobkit in general very much reminds me of an old NWN module which allowed animals to queue behaviors and have priorities. Runz has done some great work creating some "brains" for his petz mobs as has Gundel developing some very impressive behaviors, Termos has also demo'd some cool stuff. Many future updates are planned, and I gladly take suggestions.īur exactly what advantage would have this mod over other?, i mean so far i could say that maybe the spawn would be more reliable, since the mobs would spawn in group would let you have a breeding couple fast.Īre they able to be tamed as with mobs redo?, is easier to move them around in that modįor myself it's anyone using the mobkit framework from scratch, not so useful for servers (fairly sure mobs:redo has a performance advantage and is better suited for the server environment) but for single player or local multiplayer games mobkit from what I can tell allows for much more natural looking behavior long term. Sometimes, Animals that fit into a prior role will be added outside of a major update, such as Turkeys and Reindeer. Currently, there is the initial Livestock update, The Domestication update, and the Ambience update. This mod will be updated in themed phases. Croaking Frogs in Swamps that use their long tongues to eat bugs. Singing Birds that sick near their nests in trees and fly in beautiful flocks. Chirping Bats in caves that swarm when approached. Cats are annoying, but cute and a fun companion to keep around your house, keep your glass vessels in a safe area and be sure to play with them regularly to build trust.ĭepth: A multitude of ambient Animals add a bit of depth to your world. Horses require you to break them and saddle them, and can traverse great distances. Wolves are simple to tame and will protect you and your livestock. You can also use the Animal Net to catch Animals and check their gender, and how much they trust you (if applicable)Ĭompanionship: Animalia also adds multiple Pets with different taming methods and uses. Some Animals have visual differences to tell males from females, such as udders on female Cows, Tail feathers on Roosters, and Tusks on male Pigs. These mobs can all be lead around using their favorite food or the Lasso, and can also be bred if you have a male and female. You can even duplicate the information from one libri to an empty one by putting both the crafting area.įarming: Animalia brings multiple livestock creatures, including Cows, Sheep, and Chickens. **WARNING: If you have any version below 0.2 installed, you'll need to manually uninstall before updating.**Īnimalia adds over a dozen new Animals, each having it's own unique aspects.Įxploration: Animalia encourages you to explore and document your world's creatures with the Libri Animalia, a journal that can logs the Animals you've met and gives helpful information.
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